Note: This is a word-for-word transcript of the video of the same name, available to watch now on YouTube.
Similar to real-life intelligence agencies, the Psychonauts organisation is built on shady foundations.
Consider the GPC, or Geodesic Psychoisolation Chambers. After freeing Maloof from the topmost chamber, he tells Raz the GPC are “sixth-sensory deprivation tanks” used as “solitary confinement for psychics”. Thankfully, the staff haven’t stuck kids in them since the fifties. However, the forbidden signage and barbed-wire fencing suggest it to be a secretive place. And not an especially proud one.
Note: This is a word-for-word transcript of the documentary of the same name, available to watch now on YouTube.
It’s the late seventies. Freelance writer Dick Ainsworth receives a call from Bally, a manufacturer famous for their pinball and slot machines. Bally was king at extracting quarters from adults all across the world. When video games hit the coin-op scene, they became just as good at taking quarters from children. Bally was now looking to bring the arcade into players’ homes. They want Ainsworth to make their home console “look like it’s educational”.
Note: This article is a complement to the YouTube video Facts About Flashback. If you would prefer a more concise, and cinematic, rundown of this article’s findings then please click the above link.
Flashback is a 1992 cinematic platformer developed by Delphine Software, a French development team based in Paris. The team was small, consisting of about ten people, which is interesting given the cutting-edge nature of the project. Flashback is regularly cited as a game ahead of its time. Its realistic movement, lushly rendered backdrops, and detailed world-building made it stand out as a more mature kind of platforming…
Note: This is a deep discussion of YouTube video The Secrets of Psychonauts. If you would prefer a more concise, and cinematic, rundown of this article’s findings then please click the above link.
Psychonauts was developed during the early 2000s, when platform games were still somewhat fashionable. Popular titles of the day include Jak and Daxter, Ratchet & Clank, and Sly Cooper. These are games set in fun fantasy lands containing all sorts of shiny trinkets to collect and strange enemies to defeat. Their characters are a playful bunch, none of whom would seem out of place in a Saturday…